Suicide ganking, is it a problem that needs fixing? Or an aspect of EVE that should remain in-game? Considering my recent first-hand experience of it (couple with the client being an utter turd at the time) I definitely want to chuck out my 2 pennies on this subject.
We clearly have at least 3 trains of thought on it, those dead against it who would like to see it prevented, those that thrive on it and want it to remain and those that aren’t really affected by it and so don’t give it much more thought than “Whoa, there’s a lot of CONCORD here right now, what happened?”. I definitely fell into the first group prior to my own experience of it and that view has only been reinforced since, so in this post I’m going to offer up what I think could be done to prevent it. If you are pro-SG, then please feel free to leave a comment on why you think it should remain in EVE (or write your own post and leave a link here).
First up my reasons for being against it are quite simple. As we all know, EVE is effectively divided into three areas, High-Sec, Low-Sec and Null-Sec. Clearly each of these represents a differing level of safety and security, as well as (I think) an indication of willingness to participate in PvP.
Null-Sec, the place where the only protection you have is what you’ve brought with you, and who you get to call friend. Effectively completely lawless it is space that is player run and as such is a full on, PvP at any time area, as well as the typical ground for large scale fleet battles. Dangerous, but very rewarding.
Low-Sec, this separates Null from High, offering minimal security in the form of gate guns, it is still developed enough that most systems contain at least one station. Players entering Low-Sec are making themselves available for some intense PvP, but with the benefit of being able to dock up at pretty much any time. Still a very dangerous area to travel (or live!) in, most say the rewards do not equal the risks.

And then there’s High-Sec, being the most secure it offers the best protection with the presence of CONCORD ships patrolling on gates, as well as coming to the aid of vessels under attack unlawfully. The majority of systems here are developed to a level that you can typically find multiple stations to park up in or even call home and PvP is effectively consensual, with war declarations being required in order to avoid CONCORDs wrath, which at least notifies players that they should be wary if they venture out amongst the stars.
And there lies my main reason for being against it, High-Sec is supposed to be “safe”, or at least where you know when threats may be nearby and that undocking would be a bit of a bad idea. Here a few things that I think could be implemented to prevent suicide ganking, or at the least aid those should they become a victim of it:
- Implement cargo insurance, this could be done in the form of taking out an insurance policy once your ships cargo is loaded up (any changes void the policy or at least update it), to insuring individual items in a similar manner to that of ship insurance (with a considerably shorted duration of course). Alternatively it could be implemented into the ship insurance itself as an additional option based upon the capacity (and type) of the ship.
- Allow us to purchase “membership” to some CONCORD assistance group or something (think roadside assistance in real world). Offering different services depending on the level you subscribe to, from faster response times to them actually repairing your vessel, or even having them take the contents of your wreck and depositing them in the nearest station for you should the worst come to pass.
- Remove the profit from it by locking the wreck to the victim for a reasonable duration of time, preventing anyone else from accessing it. Of course, this could lead to “wreck camping”.
- Give the “kill right” to the victims entire Corp (or even fleet) and not just the victim, most of the industrial characters that are taken out in this way are completely unable to enact any sort of vengeance anyway and the gankers know it.
Of course there are loads of other methods that could be implemented to make suicide ganking less desirable, to remove it completely or simply just to lower the massively negative effect it has on the victim, these are just a few that occurred to me whilst typing this up.
I also think that if this were prevented we would see more people moving out to, and living in, Low-Sec space. This would obviously have many knock-on effects, the first being that certain over-populated High-Sec hubs would see a drop in permanent residents. Also at the moment not many traders run the risk of supplying Low-Sec, but with even more people living out there the rewards would be increased further, tempting traders to run those routes. This would also then provide these naughty pirates with more juicy targets.
Bit of a wall of text there, sorry about that, and also a bit late posting this as my overall schedule has been royally shafted this week. Normal service resumes next week (Monday, Tuesday, Thursday & Friday).